Moonstone & Topaz in: Ho-meow-lone
Topaz and Moonstone have been captured by the RoboCulkins! Escape their clutches!
This is a rogue-lite-lite-lite for Secret Santa Jam 2021. I tried my best to work in the preferences of the giftee as well as the titular cats! Although the jam lasted a month, I didn't have much time to work on this. I believe in total its about 20 hours of work, done mostly this last Friday and Saturday
Good stuff:
- It's a thing you can play. That is better than I usually do with jams so I'm happy.
- The giftee owns the titular cats, and I thought for a bit on how a player could control two avatars. I ended up with the spinning cats!
- I enjoyed animating the RoboCulkins a lot. I used to do really small animations when I was a kid, but working as a software engineer doesn't lend itself to many chances to play around with animation.
- I like the art style. Wait, hear me out! I think mixing stuff together collage-style is really fun. Plus, as a child of the flash age, when games were crude and oftentimes ugly, it just felt right.
- This was my first time recording my own sound effects for a game!
- Writing the room generation algorithm took a while. I was on day 2 of working all day and my brain was fried. Once I got the random walk working though I was psyched!
Bad stuff:
- There's no boss. I wanted a boss, but I ran out of time.
- The DVD-logo-esque movement of the RoboCulkins came from several hours of trying to spin my own pathfinding. I had wanted to do something that used colliders to inform the enemy where to go. Obviously, I gave up!
- Lack of variety in general. I wanted deeper rogue-y stuff: more enemy types, more obstacle types, pickups.
- The music is pretty awful. I didn't even plug my MIDI controller in because I was so down to the wire. I just put some beep and boops together in 5 minutes and called it good enough.
- Default unity UI stuff......
Not my stuff, licensed via Creative Commons:
- padlock
- macauley culkin, progenitor of the RoboCulkins
Comments
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I appreciated the sound effects and music. Gameplay was challenging! I was only able to beat it after discovering an ~exploit~ epic strat:
Spoilers Below
You can shoot through doors, so I cleared a few rooms without directly facing the Culkins
Ha! I used Unity tags for the collision logic and evidently did not mark the doors up correctly. (they were the last thing I did heh)